Gender Differences in Story, Game and Visual Adventures in Hedy
summary
Analysis of 14,233 programs from 2,819 users aged 10–14 in Hedy levels 1–5 shows the rock‑paper‑scissors game adventure is most popular across boys, girls and nonbinary children, contradicting prior Scratch studies where girls preferred stories. Nonbinary authors (3% of users) produce some of the longest programs and use more commands in certain levels, but sample size amplifies outliers. Gender differences appear mainly in the most complex level (level 5) and more often in the visual adventure; an inclusive STEM teacher resource platform is under development.
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chapters (8)
- 0:00Gender diversity in CS
- 1:03Project preferences in programming
- 2:27Hedy overview and research
- 3:30Adventure preferences by gender
- 6:42Program analysis by gender
- 10:53Key findings for inclusive education
- 12:42Inclusive STEM with new platform
- 13:44Q&A
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