~/talk

How I learnt Golang with Ebitengine

Talkat SFSCON 2025 · 2025-11-07..11-08· [go]
links:none on file
slides:none on file

Learns Go by building games with Ebitengine and reports concrete obstacles and fixes: creates an intro, a leveled storyboard and then a full game; first two prototypes work but the full game hits Go’s import cycle not allowed error so packages are flattened and animation stops being a GameObject to break cycles; discovers value vs reference semantics affect state copies and uses interface-first design to protect internals against unsafe/reflection hacks.

AI-written summary · about

  1. 0:00Introduction
  2. 1:53Game loop basics
  3. 5:11Learning Golang
  4. 7:18Import cycle issue
  5. 10:12Value vs reference types
  6. 12:24Information hiding in Go
  7. 14:12Final thoughts
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