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Make them think, make it fun

Talkat SFSCON 2025 · 2025-11-07..11-08· [creative-coding]
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Research group shows games and tangibles boost reading and social skills: a 2011 reading-comprehension project tests 500 children and finds a statistically significant post-test improvement over controls. Prototypes use Arduino, Raspberry Pi, RGB color sensors and micro:bit auto-deploy to generate and run code from play cards. Board games guide middle-schoolers to build park-focused sensors; fidgetital artifacts and turn-taking devices teach conversation balance; preschool kits use cardboard plus open hardware exploration.

AI-written summary · about

  1. 0:00Introduction and welcome
  2. 0:43From automated reasoning to playful learning
  3. 3:57Teaching turn-taking with tangibles
  4. 5:23Empowering students to create
  5. 7:11Reconnecting with nature through play
  6. 9:01Teaching teachers physical computing
  7. 10:26Smart artifacts for diverse needs
  8. 11:51Imaginative play for preschoolers
  9. 13:41Research and society collaboration
  10. 14:45Q&A and closing remarks
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