~/talk

Fearless Concurrency on the GPU

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NVIDIA presents a tile programming model implemented as Coutile Rust that JIT-compiles kernels to an open Tile IR and claims data-race-free GPU code with a formal data-race freedom proof. Host-side partitioning maps disjoint tensor tiles to device programs; most of Grout (the Hugging Face inference engine) kernels are safe, a few remain unsafe, and performance on a B200 nears cuBLAS for GEM and matches hand-tuned attention after bounds-check hoisting and JIT optimizations. Project is Apache 2.0 open source.

AI-written summary · about

  1. 0:00Introduction
  2. 1:06GPU programming risks
  3. 3:14Rust on the GPU today
  4. 5:25Tile programming model
  5. 8:15Coutile Rust overview
  6. 12:11Tile kernel basics
  7. 15:43Compilation process
  8. 17:07Safety guarantees
  9. 18:11Unsafe code in practice
  10. 20:43Bounds check optimizations
  11. 24:16Performance results
  12. 26:03Kernel composition
  13. 28:14Async GPU execution
  14. 31:52Future work and open source
  15. 34:24Q&A
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