~/talk

3D ggplots with rayshader

Talkat rstudio::conf 2019 · 2019-01-15..01-18· [data-visualization]
links:none on file
slides:none on file

A pipeline converts a ggplot into a 3D surface by extracting a grayscale height matrix and feeding it to rayshader’s plot_3d so a single call like plot_gg produces a textured mesh; color or fill aesthetics both work and layered ggplots can supply separate texture and height. Rendering uses rgl rasterization for fast previews and rayrender path tracing via render_high_quality for photorealism (expect ~6–8 hours for a 12s path-traced movie and heavy CPU load). Camera motion, depth‑of‑field and 3D model overlays are supported.

AI-written summary · about

  1. 0:00Introduction
  2. 1:15What is Ray Shader
  3. 1:47Ray Tracing
  4. 2:40hobart
  5. 3:47mapping
  6. 3:58types of 3D plots
  7. 4:42avoiding 3D plots
  8. 5:34survey
  9. 6:00Blender
  10. 6:28Issues with Blender
  11. 7:04Learning Blender
  12. 7:53Surface Plotting API
  13. 8:27What is ggplot
  14. 9:19Plot 3D
  15. 11:04Render Camera
  16. 11:35Render Snapshot
  17. 11:56Titles
  18. 12:27Redundancy
  19. 13:36Complex Visualizations
  20. 14:24Path Tracing
  21. 15:07Render
  22. 15:53Light
  23. 17:25Example
  24. 18:07Summary
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