Using mobile technology in live musical perfomance
summary
A working prototype maps Kinect-detected gestures to sounds on audience phones using JavaScript and Web Audio, with a distributed pub/sub model where a central router plus super clients hold performance state; connection uses a ryome-like server and an Airport Extreme that caps at 50 devices, so custom APs are needed for larger crowds. Phones use accelerometer gestures (DTW mentioned and a simple magnitude threshold) and the live demo mostly succeeds despite intermittent Wi‑Fi failures.
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chapters (6)
- 0:00Start
- 2:09Synesthesia
- 10:31Preview Performance
- 16:57Audience Engineering
- 19:45Dynamic Time Warping
- 21:08Live Demo
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