Hacking Playable Ads: What REALLY are they?
summary
Examines real experiments intercepting Unity-based mobile ads over HTTPS using mitmproxy on a Raspberry Pi, reads auction JSON and mraid responses, and replaces image assets and playable-ad HTML by rewriting URLs; finds video blobs resist simple substitution (headers, lengths, checksums), manages a five-second replacement video in one case but often gets black screens, and demonstrates changing icons and timers by editing the auction payload.
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chapters (10)
- 0:00Introduction
- 0:55I dont like ads
- 3:00Why am I here
- 4:25Why not use an ad blocker
- 5:30What am I trying to accomplish
- 6:33Set a scope
- 8:50Man in the middle
- 15:32What we do
- 17:39Investigating more requests
- 21:59Conclusion
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