~/talk

Oriental versus occidental monetisation

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slides:none on file

Compares concrete monetisation differences: Japanese players deliver $134 ARPU and a highly loyal base (cited 173 million players), so studios build huge in‑game item stores with hundreds of swords/skins and higher‑priced IAPs; US players favor simpler interfaces and ad/consumable funnels. Shows Puzzle & Dragons as a template for eastern success, cites retention driving spend (longer retention raises purchases by ~60%), and recommends using a local publisher or localization partner to enter Japan.

AI-written summary · about

  1. 0:00Introduction
  2. 2:41Objectives
  3. 3:04Business
  4. 5:10Japan USA
  5. 11:26Market
  6. 11:53Store size
  7. 13:39Price
  8. 14:18Market and Games
  9. 16:35Questions
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