Oriental versus occidental monetisation
summary
Compares concrete monetisation differences: Japanese players deliver $134 ARPU and a highly loyal base (cited 173 million players), so studios build huge in‑game item stores with hundreds of swords/skins and higher‑priced IAPs; US players favor simpler interfaces and ad/consumable funnels. Shows Puzzle & Dragons as a template for eastern success, cites retention driving spend (longer retention raises purchases by ~60%), and recommends using a local publisher or localization partner to enter Japan.
AI-written summary · about
chapters (9)
- 0:00Introduction
- 2:41Objectives
- 3:04Business
- 5:10Japan USA
- 11:26Market
- 11:53Store size
- 13:39Price
- 14:18Market and Games
- 16:35Questions
related talks
16mGameplay Comes First – The New Era For Global Mobile Gaming
39mBeing a truly international player in the games industry
18mGame Monetization: How We Got Here and Where to Go
22mLeveraging behavioral science to unlock monetisation in emerging markets
21mSpeed Panel: Eastern Eye: New Opportunities in Asian Territories
27mWhy Western games struggle in Asia (and vice versa)
30mThe big three – China, Korea, and Japan Markets Uncovered
26mEast Meets West: How to Grow Your Game in APAC
