~/talk

Twisty Little Passages

slides:none on file

Shows actual code experiments: a binary tree maze on a 10x10 grid then scaled to 40x80, switching neighbor choices to produce deterministic textures; a growing tree (depth‑first/recursive backtracker) variant and a random/last choice mix, visualized with Dijkstra coloring on 80x80 giving radial vs. winding patterns. Moves beyond squares to hex, polar and sphere projections, builds real geometry, renders with OpenGL, animates a swoop and first‑person walk along the longest path.

AI-written summary · about

  1. 0:00Rediscovering joy in programming
  2. 1:13Overcoming burnout creatively
  3. 4:01Mazes make programming fun
  4. 5:07Binary tree maze demo
  5. 9:39Growing tree maze demo
  6. 11:29Visualizing with Dijkstra's
  7. 12:55Animating maze steps
  8. 15:01Non-rectangular maze grids
  9. 17:07Maze on a sphere
  10. 18:30OpenGL 3D maze rendering
  11. 21:42Walking spherical maze live
  12. 23:48From algorithms to animations
  13. 24:31Rediscovering initial excitement
  14. 25:33Find joy in coding
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