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Botany with Bytes

Talkat LA RubyConf 2015 · on Saturday, 2015-10-10· [creative-coding, ruby]
slides:none on file

Ruby code uses the graphics gem (Ryan Davis) and short L‑system engines to build plant models that actually render: algae colonies, juniper branches, artichoke spirals and euphorbia ruffles. Turtle graphics map symbols to moves, about 20 lines of core logic produce 2D/3D visualizations. A charged‑particle repulsion simulates phyllotaxis with time complexity roughly O(n²). Alan Turing’s measured divergence angle shows up as 137.5 degrees and plugging that into an L‑system reproduces realistic leaf arrangements.

AI-written summary · about

  1. 0:00Introduction
  2. 1:10Algae growth and L-systems
  3. 2:33L-systems as rewriting systems
  4. 5:25L-systems in formal grammars
  5. 6:46Implementing L-system in code
  6. 7:29Turtle graphics for 2D
  7. 9:39Drawing a sprout
  8. 10:41Real-world plant structures
  9. 11:47Non-plant L-system uses
  10. 12:52Charged particle leaf growth
  11. 14:15Turing's phyllotaxis
  12. 15:423D plant growth simulation
  13. 16:44Cell division and crystalline patterns
  14. 18:12Hyperbolic geometry in leaves
  15. 19:58Q&A
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