Using Ruby with Xbox Kinect for fun and profit
summary
Shows how to get live Kinect depth and RGB streams into Ruby, capture skeleton frames and export usable motion clips for 3D tools. Explains hardware limits (640x480 at 30fps), driver options (libfreenect vs OpenNI middleware), and a Ruby wrapper built with the Rice gem that listens to skeleton packets (broadcast on port 710) and feeds a RubyProcessing visualizer. Demonstrates exporting recorded skeletons for Blender or Autodesk and cites a ready-made Windows tool for mocap export.
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chapters (10)
- 0:00Introduction
- 1:19Kinect technology
- 3:04Kinect drivers and tools
- 4:59Ruby wrapper glq
- 6:52PrimeSense NITE driver
- 8:19OSCeleton for skeletal data
- 12:24Ruby Processing sketch
- 14:39Ruby wrapper with Rice
- 17:49Demo of Ruby Kinect library
- 18:35Alternative tools and closing
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