HTML5 Canvas Animation with Javascript
summary
Shows how to build working HTML5 canvas animations with plain JavaScript: taps the 2D Drawing API, uses requestAnimationFrame at 60fps, renders a sine-wave particle stream (about 25 balls) and clears the canvas each frame, converts degrees↔radians, computes VX/VY from speed+angle with Math.sin/Math.cos, and layers acceleration onto velocity so objects speed up and loop at screen edges. Live demos are on CodePen demos and include keyboard-controlled acceleration that actually responds.
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chapters (14)
- 0:00Start
- 0:17Gold Sponsors
- 1:17JOSH ROBERTSON
- 3:49DRAWING API
- 7:12RADIAN AND DEGREES
- 8:35HALF CIRCLE WITH RADIANS
- 9:091/4 CIRCLE WITH RADIANS
- 9:371/4 CIRCLE WITH DEGREES
- 10:07GRAPHICS COORDINATE
- 10:33CLASSIC ANGLE SYSTEM
- 10:44CANVAS ANGLE SYSTEM
- 15:22SINE WAVES IN ACTION
- 16:36VELOCITY ON X AXIS
- 26:20ANGULAR ACCELERATION








