~/talk

Animate the Web with Ember.js

Talkat EmberConf 2017 · on Tuesday, 2017-03-28· [ember, web-animation]
slides:none on file

Claims that Ember.js plus HTML5 Canvas can run frame‑by‑frame, interactive cartoons by loading a sprite sheet, using drawImage, and driving frames with Ember.run.later; demos show a raccoon animation with play/pause and it works. Explains building multi‑layered scenes with keyframe effects, using the Web Animations API polyfill and GroupEffect to synchronize layers, and notes tradeoffs: canvas for performance, Web Animations for DOM accessibility and easier authoring.

AI-written summary · about

  1. 0:00Introduction
  2. 2:10What are animations
  3. 12:30HTML5 Canvas
  4. 13:00Canvas Context
  5. 14:10Create Animation Component
  6. 14:30Draw Image Method
  7. 16:37Draw
  8. 18:13Run Later
  9. 19:11Play Later
  10. 19:37Demo
  11. 20:09Performance
  12. 21:33Accessibility
  13. 22:06Web Animations
  14. 23:43Web Animations Demo
  15. 24:47Animation Options
  16. 26:35Sub Components
  17. 27:32Group Components
  18. 28:26Play Action
  19. 29:36An approachable create experience
  20. 30:55Conclusion
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