Animate the Web with Ember.js
summary
Demonstrates embedding HTML5 Canvas inside Ember.js components to run frame-by-frame animations, showing concrete code patterns for drawing, asset loading, and animation loops tied to Ember’s lifecycle. Shows how to wire actions so clicks and inputs control playback, and discusses performance tradeoffs with live demos proving the approach works.
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chapters (6)
- 0:00Ember.js animations intro
- 4:32Engaging motion stories
- 15:01Cross-device animations
- 18:04Reusable animation components
- 25:10Ember.js animation features
- 30:15Frame-by-frame future








