PixelPhones
summary
Browser and native builds use OpenFrameworks C++ app and web sockets handshake to locate and time‑sync phones by averaging round trip times then scheduling future timestamps, cameras read Manchester-encoded flashes from each screen to map IDs to positions, Wi‑Fi is the bottleneck, prototype finds a few hundred phones at once (claims ~360), runs demos like Nyan Cat and Simon with mixed reliability, and the code and assets are planned to be released open source for larger scale work.
AI-written summary · about
chapters (11)
- 0:00Introduction
- 5:49History and inspiration behind PixelPhones
- 7:36Core challenges
- 12:56Camera-based phone location
- 20:20Device setup and connection
- 23:13Real-time calibration and location
- 27:45Color and animation display
- 31:19Interactive game testing
- 36:24Sync and effects demo
- 43:04Future scaling plans
- 45:14Q&A








