~/talk

Logs, Metrics, Traces and Mayhem: An Interactive Observability Adventure Game

links:none on file
name:Tom Glenn
links:none on file
slides:none on file

A playable text adventure is built as a Python script instrumented with the OpenTelemetry SDK and routed through an OTLP collector into Prometheus, Loki and Tempo feeding a Grafana dashboard. The demo recreates a molten-forge bug, a log entry saying "the sword whispers I killed them" and a trace made of spans that shows the 8m27s run score, plus exemplars tying metric events to trace IDs, proving the game and telemetry pipeline actually work. text-based adventure game OpenTelemetry Grafana, Loki, Tempo, Prometheus

AI-written summary · about

  1. 0:00Introduction
  2. 1:22What is observability
  3. 3:46Complexity and failure
  4. 5:31Metrics, logs, traces
  5. 8:24Adventure demo begins
  6. 15:06Debugging in the game
  7. 17:35Correlating telemetry
  8. 19:42Building the game
  9. 23:15Grafana and OpenTelemetry
  10. 24:17Key takeaways
  11. 25:21Try the game
  12. 26:23Q&A
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