Logs, Metrics, Traces and Mayhem: An Interactive Observability Adventure Game
Talkat KubeCon + CloudNativeCon Europe 2025 · on Wednesday, 2025-04-02· at 17:45· Level 1 | Hall Entrance N10 | Room F·
summary
A playable text adventure is built as a Python script instrumented with the OpenTelemetry SDK and routed through an OTLP collector into Prometheus, Loki and Tempo feeding a Grafana dashboard. The demo recreates a molten-forge bug, a log entry saying "the sword whispers I killed them" and a trace made of spans that shows the 8m27s run score, plus exemplars tying metric events to trace IDs, proving the game and telemetry pipeline actually work. text-based adventure game OpenTelemetry Grafana, Loki, Tempo, Prometheus
AI-written summary · about
chapters (12)
- 0:00Introduction
- 1:22What is observability
- 3:46Complexity and failure
- 5:31Metrics, logs, traces
- 8:24Adventure demo begins
- 15:06Debugging in the game
- 17:35Correlating telemetry
- 19:42Building the game
- 23:15Grafana and OpenTelemetry
- 24:17Key takeaways
- 25:21Try the game
- 26:23Q&A
related talks
53mUnmask hidden issues with Observability superpowers!
17mOpenTelemetry Looks Good To Me: Loki, Grafana, Tempo, Mimir
33mThe Observant Developer - OpenTelemetry from code to prod
19mBest Practices for Rapid Insights from Metrics, Logs, Traces and Profiles
36mIt's Game Time at DevDays
24mObservability and instrumentation via OpenTelemetry
52mGraphQL Observability with Elastic and OpenTelemetry
45mFrom Noise To Signal: Building Smart Observability Pipelines With OpenTelemetry
