Hacking Games and Why You Should Do It
summary
Demonstrates concrete hacks: open DevTools, find game object on window, change properties like stats.gold to 999990 to win, or run a setInterval exploit to auto-click; sets candiesPerSecond to 1337 and gets 2.9 trillion cookies per second in Cookie Clicker. Shows bookmarklets to automate OGame fleet screens, and using cheat engine to edit memory in Flash games. Explains which games need backend sync to stop cheating and which single‑player games are usually left vulnerable.
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chapters (10)
- 0:00Start
- 0:18Hacking Games and Why Should You Do It
- 2:13Check the Sources
- 6:26Candy Box
- 10:53Cookie Clicker
- 13:33Source Code
- 18:26Cheat Engine
- 25:30Questions
- 27:13The Cheat Engine
- 29:31Local Storage
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