~/talk

(not only) GWT -- A Few Words About User Experience

TalkinPolishat JDD 2012 · 2012-10-25..10-26· [javascript, ux-and-product-design]
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Focuses on building good user experiences for web apps and (web) game development using GWT as the technical common denominator, while also comparing other alternatives. Covers explicit and implicit UI requirements, ergonomics and aesthetics, design/prototyping/navigation/localization/graphics/CSS maintenance, iterative view improvement, supporting tools and libraries (including how to create custom tools), testing, and optimization.

AI-written summary · about

  1. 0:00Introduction
  2. 1:09User experience
  3. 3:55UX myths and traps
  4. 6:22Ergonomics and beauty
  5. 8:51UX hidden requirement
  6. 12:22Four stages of UX
  7. 17:45Simplicity in UI
  8. 23:00Wall effect and UX consistency
  9. 27:14UI design and prototyping
  10. 30:43UX tools and frameworks
  11. 33:53Web app resource management
  12. 36:23Localization impact
  13. 39:37Navigation and history
  14. 42:05Frontend testing
  15. 45:59GWT for high UX
  16. 49:10GWT tools and limits
  17. 51:35Debugging GWT issues
  18. 53:05Summary
  19. 1:01:28Q&A
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