(not only) GWT -- A Few Words About User Experience
summary
Focuses on building good user experiences for web apps and (web) game development using GWT as the technical common denominator, while also comparing other alternatives. Covers explicit and implicit UI requirements, ergonomics and aesthetics, design/prototyping/navigation/localization/graphics/CSS maintenance, iterative view improvement, supporting tools and libraries (including how to create custom tools), testing, and optimization.
AI-written summary · about
chapters (19)
- 0:00Introduction
- 1:09User experience
- 3:55UX myths and traps
- 6:22Ergonomics and beauty
- 8:51UX hidden requirement
- 12:22Four stages of UX
- 17:45Simplicity in UI
- 23:00Wall effect and UX consistency
- 27:14UI design and prototyping
- 30:43UX tools and frameworks
- 33:53Web app resource management
- 36:23Localization impact
- 39:37Navigation and history
- 42:05Frontend testing
- 45:59GWT for high UX
- 49:10GWT tools and limits
- 51:35Debugging GWT issues
- 53:05Summary
- 1:01:28Q&A
related talks
55mAccessible Wow Effect
01h 06mModern Frontend Design (from Swing to the Web)
55mUser Experience Matters to You
41mIt’s easy to create good looking products, but what about useful ones
28mIt’s Easy to Create a Good looking Product, but What About a Useful One?
42mIndispensable Principles for Designing Complex User Interfaces
53mIndispensable Principles of Crafting Complex Interfaces
32mUX !=UI: Testing UI and UX
