Explain me Metal like I'm 5
summary
Argues Metal is approachable and shows a working compute pipeline state that implements an image brightness filter: Swift code converts CGImage to textures, creates an MTLDevice and command queue, fills a command buffer via a compute encoder, sets input/output textures and a float intensity, and dispatchThreads one thread per pixel. Shader is a Metal kernel that reads a pixel, multiplies by a factor, writes to output. Advice covers layout, reuse of pipeline state, and async completion handlers.
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chapters (12)
- 0:00Start
- 3:43Nintendo Entertainment System
- 13:49Command types
- 14:59Key ingredient is pipeline state
- 18:51GPGPU
- 20:34Prerequisites
- 21:47Cache state in init using library injection
- 22:22Introduce encoding API
- 24:55Write your GPU kernels
- 26:15Threads and threadgroups
- 26:31Implement the kernel
- 27:12Use your GPU kernel
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