~/talk

Designing a Mixed Reality Game Experience

Talkat Intersection 22 · 2022-10-07..10-08· [webxr, accessibility]
links:none on file
slides:none on file

A 6x6m floor-projected mixed reality arena pairs two players with a custom handheld tool and a visible stardust particle logical interface; players activate colored “white holes,” combine particles into algorithmically generated planets, and collaborate to fill orbits so a solar system completes and advances levels. Evaluation uses heat maps and drawing analysis, shows players move closer over sessions and gameplay is well received, but gender bias on aesthetics, one-off storylines, and COVID-limited clinical testing remain unresolved.

AI-written summary · about

  1. 0:00Introduction to talk
  2. 1:10Understanding autism spectrum
  3. 5:23Key design principles for autism
  4. 7:32Reality virtuality continuum
  5. 10:19Game-based social interventions
  6. 13:09Virtual subjectiveness concept
  7. 15:35Hardware setup for Lanza
  8. 17:23Game design for co-creation
  9. 21:59Testing methods with kids
  10. 24:02Testing with autism spectrum kids
  11. 25:06Recap of key points
  12. 26:11Q&A session
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