Surviving an Online Game Launch and Dealing with Dead Souls
summary
The talk examines technical challenges during an online game launch, focusing on first-time player experience ('first minutes') and how that design emphasis creates server- and client-side problems. It covers practical approaches the team used building social- and mobile-game backends and clients to handle traffic spikes, onboarding flow, and related bugs (including dealing with inactive or duplicate accounts).
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chapters (9)
- 0:00Introduction
- 1:09How social online games work
- 8:11Preparing for launch
- 14:03Dead souls problem
- 20:35Tutorial optimization
- 26:48Server v3 and results
- 27:09What went well
- 28:36What could improve
- 29:19Q&A
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