~/talk

Surviving an Online Game Launch and Dealing with Dead Souls

TalkinRussianat HighLoad++ 2017 · 2017-11-07..11-08· [game-development, frontend-architecture]
links:none on file
slides:none on file

The talk examines technical challenges during an online game launch, focusing on first-time player experience ('first minutes') and how that design emphasis creates server- and client-side problems. It covers practical approaches the team used building social- and mobile-game backends and clients to handle traffic spikes, onboarding flow, and related bugs (including dealing with inactive or duplicate accounts).

AI-written summary · about

  1. 0:00Introduction
  2. 1:09How social online games work
  3. 8:11Preparing for launch
  4. 14:03Dead souls problem
  5. 20:35Tutorial optimization
  6. 26:48Server v3 and results
  7. 27:09What went well
  8. 28:36What could improve
  9. 29:19Q&A
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