Andrey Trifanov
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| title | conference | date |
|---|---|---|
| Sharing Lua game-logic code between server and client | HighLoad++ Moscow 2018 | 2018-11-08 |
Describes using the same Lua game logic on both server and client by running OpenResty (Lua) on the backend and the Defold 2D engine (which also supports Lua)… | ||
| Surviving an Online Game Launch and Dealing with Dead Souls | HighLoad++ 2017 | 2017-11-07 |
The talk examines technical challenges during an online game launch, focusing on first-time player experience ('first minutes') and how that design emphasis… | ||
| nothing matches | ||