~/talk

Multiplayer with Go+Lua

TalkinRussianat HighLoad++ 2017 · 2017-11-07..11-08· [game-development, go]
links:none on file
slides:none on file

An example implementation of a multiplayer system using Go for the server side and Lua on the client side. It discusses using Go’s concurrency (channels) to handle many persistent client connections and the overall architecture of such a setup.

AI-written summary · about

  1. 0:00Introduction
  2. 2:41Why multiplayer
  3. 4:49Multiplayer types
  4. 7:21TCP and UDP protocols
  5. 11:16TCP vs UDP
  6. 15:56Port and NAT issues
  7. 18:54Security and HTTPS
  8. 20:22Multiplayer methods
  9. 26:13WebSocket benefits
  10. 31:20Server architecture
  11. 38:19Go channels
  12. 44:04Code demo
  13. 47:37Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.