~/talk

A Model-Driven Generative Self Play-Based Toolchain for Developing Games and Players

Talkat GPCE 2022 · 2022-12-06..12-07· [machine-learning]
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A model-driven toolchain generates an executable interpreter from a game description language (Stanford GDL-based with extensions for random events, hidden information, simultaneous moves, arithmetic and a type system), and a neural-net DSL Montana that emits MXNet/TensorFlow models. The interpreter becomes an RL environment for iterative self-play (copy-and-improve loop). Evaluated on tic‑tac‑toe, chess and a card game; DQN often learns legal play but stalls at draws, while other RL variants and population training give better players.

AI-written summary · about

  1. 0:00Problem domain intro
  2. 1:06Toolchain overview
  3. 2:30Game Description Language
  4. 6:08Neural network integration
  5. 7:56Reinforcement learning training
  6. 8:59Evaluation with games
  7. 10:47Achievements and future work
  8. 12:15Q&A
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