Making The invisible, visible
summary
Creates a 360° VR tour of Geevor Mine that lets mobility‑reduced visitors access underground workings and the mill using a GoPro Fusion rig with ambisonic audio and a motorised y‑rail for slow motion moves. Project wins TV and radio coverage, drives new visitor enquiries, and publishes the footage on Vimeo for headset and mobile viewing. Cites market impact with the £249 billion purple pound and that 75% of disabled visitors have previously walked away from attractions.
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chapters (11)
- 0:00Introduction and speaker welcome
- 1:18Project overview and team
- 2:43Accessibility challenges at Geevor Mine
- 4:06Creating the VR experience
- 6:18Collaboration and project journey
- 7:41Business case for accessibility
- 9:11Heritage site inclusivity issues
- 10:19VR content for all audiences
- 11:47Using VR in business
- 12:59VR experience impact on visitors
- 14:46Future applications and conclusions
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