~/talk

It's Not Just Liquid Glass

Talkat Fluttercon Europe 2025 · 2025-09-24..09-26· [web-animation, flutter]
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Argues that Flutter can deliver truly tactile UIs by combining existing tools into physics‑driven pieces: uses fragment shader + Impeller and backdrop filter to make a working Liquid Glass blur that distorts the background, custom painter and render objects for magnifiers, and a new motor package that exposes motion controllers, converters and sequences to drive spring simulation across multi‑dimensional state. Demonstrations include a fluid card stack and physics page view that stay smooth under fast gestures but warn that springs can be hard to configure and scale.

AI-written summary · about

  1. 0:00Physics-driven UIs in Flutter
  2. 1:07Liquid Glass design system
  3. 6:47Physical UI trend myth
  4. 8:12UI surfaces and properties
  5. 15:59Audio and haptics in UIs
  6. 19:12Motion for physical UIs
  7. 27:38Physics vs easing curves
  8. 29:22Motor package for Flutter
  9. 35:26Advanced Motion Sequences
  10. 36:10Q&A
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