It's Not Just Liquid Glass
summary
Argues that Flutter can deliver truly tactile UIs by combining existing tools into physics‑driven pieces: uses fragment shader + Impeller and backdrop filter to make a working Liquid Glass blur that distorts the background, custom painter and render objects for magnifiers, and a new motor package that exposes motion controllers, converters and sequences to drive spring simulation across multi‑dimensional state. Demonstrations include a fluid card stack and physics page view that stay smooth under fast gestures but warn that springs can be hard to configure and scale.
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chapters (10)
- 0:00Physics-driven UIs in Flutter
- 1:07Liquid Glass design system
- 6:47Physical UI trend myth
- 8:12UI surfaces and properties
- 15:59Audio and haptics in UIs
- 19:12Motion for physical UIs
- 27:38Physics vs easing curves
- 29:22Motor package for Flutter
- 35:26Advanced Motion Sequences
- 36:10Q&A
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