Create Interactive Experiences Using Flutter, Arduino, RPi
summary
Hands-on bridge between Flutter and hardware: a working Raspberry Pi Decision Innator and Flip Puck run Flutter via Flutterpie and Flame on Pi, buttons and LEDs use GPIO or an Arduino over serial, the Arduino sends literal "activate"/"deactivate" and the app streams responses. Serial uses lib_serial_port (not iOS/web); one demo scans seven serial ports, another cycles 20 Gemini fortunes, LEDs use a 12V supply plus a transistor and a pull down resistor to avoid false triggers, and a potentiometer is smoothed with a moving-average filter.
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chapters (17)
- 0:00Flutter for makers
- 2:10Flutter and hardware demos
- 3:13Decision Innator demo
- 4:16Backdrop Box with Flutter
- 5:39Flip Puck arcade machine
- 7:01Big Blue Button Arduino demo
- 9:08Serial communication Flutter-Arduino
- 13:00Arduino code Big Blue Button
- 14:44Serial_port package Flutter-Arduino
- 18:17Twisty Dial potentiometer demo
- 20:05Potentiometers to Flutter via Arduino
- 22:33Flutter on Raspberry Pi
- 24:17Flutter accessing RPi GPIO
- 27:07Optimizing Linux for Flutter
- 28:52Flutter Dash shortage solution
- 30:19Flockinator app demo
- 31:42Q&A
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