FITC Toronto 2015
2015-04-12..2015-04-14
Toronto, Canada
[FITC Toronto 2014, FITC Toronto 2015, FITC Toronto 2016, FITC Toronto 2017, FITC Toronto 2019]
who it's for
front-end developers, web designers, ux designers, creative technologists, javascript developers, interaction designers, 3d and vr developers
topics
three.js history and use; ES6 features for web devs; Ember.js single page apps; Unity 5.0 overview; vr production workflow case study; live video in modern web; front-end tools comparison; css methodology and systems; pattern libraries and prototyping; prototyping with front end frameworks; 3d printing and object design; interactive mobile web art
| title | author | length |
|---|---|---|
| Why Would You “Can’t”? | Kim Alpert | 34m |
The central claim is that self-imposed limits are negotiable and that practice, planning and tools change outcomes: a studio builds rapid instruments for Vice… | ||
| Lean UX Lessons Learned from One Dozen Projects | Nick Van Weerdenburg | 42m |
Claims lessons from a dozen projects: Lean UX is hard but works when design and development integrate, with rapid validation and continuous delivery. Team size… | ||
| Steps on a Creative Career Path | Ash Thorp | 43m |
Covers a personal career arc with concrete tactics and tools: claims creative block is cured by routines like timed alarms, priority lists and Eat That… | ||
| Rapid Prototyping with Front End Frameworks | Alexander Blom | 42m |
Builds an “Unread” Gmail prototype in Ember.js that goes from a five‑minute pen sketch to a working app in a few days, using Ember fixtures to swap stubs for a… | ||
| Untangle The Mess In Your Team’s Process | Daniel Schutzsmith | 39m |
Claims studio process improves by borrowing programming habits: DRY not WET, explicit roles and checklists, and regular edits. Tools actually used… | ||
| Why Does my Fridge Need Twitter? | Mark Rigley | 25m |
Argues that design must start with human needs not technology and proves it with concrete prototypes: an Egglinder egg crate with Bluetooth that solves no real… | ||
| “It’s all a matter of Perspective.” Incorporating Play to Help Solve Problems | Jessie Shternshus | 40m |
Claims that play flips perspective and produces concrete results: using applied improvisation games (Torrence-style shape prompts, superhero-and-sidekick… | ||
| Fostering Collaboration: Pattern Libraries / Rapid Prototyping | Bermon Painter | 44m |
Enterprise team with 60+ developers and no designers implements a living pattern library and rapid prototyping stack built on Middleman, Sass, Susy, Slim to… | ||
| The WAY to YAY | Shantell Martin | 38m |
Moves to Japan in 2003, starts live analog drawing in 2004 and goes digital around 2005–07, builds a club performance practice using pens and camcorder… | ||
| Growing Objects | Jessica Rosenkrantz | 46m |
Nervous System demonstrates concrete results: a generative pipeline using geodesics and heat distance, C++ growth simulation and a WebGL design app called… | ||
| Creating Content that Captivates | Jason White | 44m |
Studio builds high-end content into live experiences: a Leviathan studio grown from a 12-person lift to a risked-savings rebuild that applies broadcast… | ||
| 5 years of three.js | Ricardo Cabello | 47m |
First commit lands April 24, 2010 and the library grows into a production 3D stack with 72 releases, ~450 contributors and 19,000 stars on GitHub… | ||
| Interactive and Collaborative Art for the Mobile Web | Kawandeep Virdee | 43m |
Shows concrete builds and results: browser audio and graphics using the Web Audio API, real‑time sockets and projection to a building, mobile orientation… | ||
| Through Technology, into Imagination | Micah Elizabeth Scott | 46m |
Builds an interactive LED wall called Forest that measures 16 by 8 feet and uses camera mapping to locate LEDs so an on‑site fluid simulation responds to… | ||
| The Internet Is Made of People | Jonathan Mann | 37m |
A daily creative experiment runs for 2,293 songs and still posts each day to YouTube and Vine, winning a Microsoft jingle contest and triggering Apple used the… | ||
| Building Strong Code Through Patterns | Mickey MacDonald | 36m |
Shows concrete patterns and runnable fixes: uses a simple finite state machine (enum + switch) to stop infinite Mario jumps and keep new input states from… | ||
| Graphic Designer to Object Designer: Your 3D Printing Evolution | Paul Trani | 45m |
Photoshop CC actually extrude vector paths into 3D, lets users edit the 2D source, paint textures, thicken walls and auto‑repair meshes, then export STL and… | ||
| 5 Things Every Designer Should be Doing Right Now | Paul Trani | 49m |
Counts five concrete practices and shows the exact tools and outputs: create with a grid, use Photoshop CC Generate/Extract to export multiple assets and… | ||
| The Life of p | Jason Pamental | 45m |
Shows concrete techniques and runnable code: demos of non‑breaking‑space widow fixing using Widow Tamer or a Drupal typography module, JavaScript hyphenation… | ||
| Front-end Tools: Sifting Through the Madness | Louis Lazaris | 41m |
A fast run-through of actionable tools and actual results not vague promises: HTML Inspector and HTML Code Sniffer find practical markup and accessibility… | ||
| VR Workflow: A Full Case Study | Pietro Gagliano | 50m |
Case study shows how a TV promo for FOX’s Sleepy Hollow becomes a Comic-Con VR installation: uses Unity for the realtime build, Blender and After Effects for… | ||
| Everydays | beeple | 50m |
Runs an everyday project for seven years ~2,900 pieces and misses only one day, claiming daily practice is how skills actually improve and assets accumulate… | ||
| How We Used To, How We Will | Eric Socolofsky | 41m |
A rapid history of Flickr shows concrete practices and results: a feature spun out of the game never ending becomes Flickr Live then asynchronous photo… | ||
| Rolling Your Own CSS Methodology | Dave Shea | 43m |
Claims a custom CSS methodology called Argon that combines BEM OOCSS and SMACSS ideas and ships as a disciplined convention not a framework, implemented with… | ||
| What’s new in ES6 for Web Devs | Rami Sayar | 43m |
ECMAScript 6 targets mid‑2015 ratification and delivers concrete changes: let and const fix hoisting by adding block scoping; destructuring enables swaps and… | ||
| Art and Science of Shipping Single Page Apps with Ember.js | Jesse Cravens | 46m |
Compares concrete patterns and results: moving legacy iframe widgets (USAA, S&P Capital IQ) to a client-side-first architecture, replacing server-sent DOM with… | ||
| Why Everyone Should Own a Giant Robot Arm | Biying Miao | 40m |
Starts with a claim: ordinary people can own and use industrial tools. Describes using Grasshopper to generate CAD, sending files to SLS 3D printing, MakerBot… | ||
| Unity 5.0 Overview | Mark Schoennagel | 44m |
Unity 5.0 ships a physical based renderer and new standard shader that drives real-time global illumination via Enlighten so HDRI skyboxes change reflections… | ||
| Live Video in a Modern Web Environment | Matt Fisher | 44m |
Twitch claims delivery to over 60 million monthly visitors and handles peaks above a million concurrent viewers while ingesting streams over RTMP ingest at 18… | ||
| The Rise of the Unemployables | Sheena Matheiken | 34m |
Projects described include a guerrilla feature filmed for $10K that takes five years to finish, a year-long wardrobe fundraiser that raised over $100,000 and… | ||
| The Working Dead | Jason Theodor | 46m |
Claims an 8 Value-Steps playbook to inoculate against “Zompany” decay and flip top‑heavy firms into adaptable organizations, arguing purpose, partnership… | ||
| Understanding Your Core | Naomi Atkinson | 45m |
Starts freelancing in 2010, builds client work across agencies then launches Animatable demos with patents and investor pitches but the founding team chooses… | ||
| 8 Secrets to Intergalactic Conquest | GMUNK | 01h 09m |
Lists eight concrete pearls for career practice and shows what each produced: flash sites that land work, holograms for Tron and Oblivion, a $20k LED/logo… | ||
| All Your Vectors are Belong To Us | Marius Watz | 44m |
Generative systems produce physical work: code written in Processing drives MakerBot and high‑end 3D printing, CNC cutting, laser cutting and plotter output; a… | ||
| Building the Dragon Age Interactive Story Summary | Grant Skinner | 40m |
A web-native cinematic recap called the Dragon Age Interactive Story Summary compresses animations to ~100x smaller than video by exporting Flash-authored… | ||
| nothing matches | ||