Learning from Science Fiction
summary
Greg Borenstein examines how science fiction has inspired real technologies (examples mentioned include Minority Report interfaces, Star Trek communicators and Arthur C. Clarke’s satellite concept) and how its themes inform design and ethics. He presents his own projects from his work as a designer, technologist and artist to demonstrate storytelling tools drawn from science fiction and suggests ways to apply those tools in creative practice.
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chapters (5)
- 0:00Start
- 2:16A good science fiction story should be able to predict not the automobile but the traffic jam.
- 18:32Imagination - Prediction Technology - Storytelling
- 19:05Storytelling Imagination
- 38:57All science fiction is really about the present. - Cory Doctorow
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