~/talk

Effects and Causes

Talkat FITC Toronto 2014 · 2014-04-27..04-29· [web-performance]
slides:none on file

Claim: spectacle comes from specific behaviors and feedback not vague “examples.” Describes built work and tools: Sniff is a storefront projection dog driven by camera blob tracking whose short animations made in Unity and Blender encode friendliness, dominance and enthusiasm; an interactive mirror overlays an animal head that mimics expressions with a delay; Night Day uses a 300‑pound rock as the input to raise a virtual sun. Reports public testing: people and real dogs engage, imitation and surprise are repeatable.

AI-written summary · about

  1. 0:00Interactive installations and magic
  2. 3:37Participatory situations
  3. 10:03Technology’s role in magic
  4. 14:00Movement and narrative
  5. 17:32Surface encounters and animal phenomenology
  6. 23:18Sniff’s emotional behavior
  7. 27:00Familiarity versus strangeness
  8. 30:40Imitation and mirror neurons
  9. 34:37Gaze in public installations
  10. 38:24Storytelling and embodied cognition
  11. 41:02Performance art and minimal movement
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