Effects and Causes
summary
Claim: spectacle comes from specific behaviors and feedback not vague “examples.” Describes built work and tools: Sniff is a storefront projection dog driven by camera blob tracking whose short animations made in Unity and Blender encode friendliness, dominance and enthusiasm; an interactive mirror overlays an animal head that mimics expressions with a delay; Night Day uses a 300‑pound rock as the input to raise a virtual sun. Reports public testing: people and real dogs engage, imitation and surprise are repeatable.
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chapters (11)
- 0:00Interactive installations and magic
- 3:37Participatory situations
- 10:03Technology’s role in magic
- 14:00Movement and narrative
- 17:32Surface encounters and animal phenomenology
- 23:18Sniff’s emotional behavior
- 27:00Familiarity versus strangeness
- 30:40Imitation and mirror neurons
- 34:37Gaze in public installations
- 38:24Storytelling and embodied cognition
- 41:02Performance art and minimal movement
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