~/talk

Save the Princess

Talkat EuroClojure 2017 · 2017-07-20..07-21· [clojure, machine-learning]
slides:none on file

Reimplements OpenAI’s evolution strategies to train a policy network without backprop, using Neanderthal for fast linear algebra, Cortex for the neural net and Onyx to distribute work; encodes game state as one long vector, single hidden layer feeding four action outputs, about 16,000 weights, perturbs a population with Gaussian noise (sigma), standardizes rewards and updates by weighted sum. Simulation built with re-frame, uses batches of ten runs, penalizes falling and long paths; converges slowly on a laptop but scales when distributed.

AI-written summary · about

  1. 0:00Introduction to project
  2. 1:45Reinforcement learning basics
  3. 6:04Evolution strategies theory
  4. 7:59Neural network training
  5. 11:45Implementing the algorithm
  6. 21:45Massively parallel processing
  7. 29:21Policy network design
  8. 33:49Game mechanics and conclusion
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