~/talk

Learning in Games I

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Argues that repeated play with simple belief updates — fictitious play — is analyzed by replacing discontinuous best responses with smooth ones and applying stochastic approximation to map the discrete stochastic process to a continuous best‑response dynamic. Shows convergence to Nash when that Nash is a global attractor, proves 2×2 games cannot sustain cycles, and proves smoothed fictitious play satisfies no-regret (universal consistency). Notes cycles or recency effects can break these results, and heterogeneous asynchronous play converges under sufficient mixing.

AI-written summary · about

  1. 0:00Introduction
  2. 0:37Motivation
  3. 4:29Learning
  4. 40:31Stochastic approximation
  5. 42:13Definitions
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