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Economics and Computation Boot Camp 2015

date:2015-08-24..2015-08-27
location:Berkeley, United States

algorithmic game theorists, market design researchers, mechanism designers, theoretical computer scientists, learning theorists, complexity theorists

Walrasian price-adjustment dynamics; gross substitutes condition; Scarf's lemma applications; PPAD-completeness of equilibria; lambda-mu smoothness inequalities; no-regret learning in games; multiplicative weights replicator dynamics; multi-dimensional mechanism design; marginal revenue mechanisms; fictitious play stochastic approximation; complexity of Nash equilibria; interim feasibility Border inequalities

titleauthorlength
Approximating Competitive Equilibria: A HistoryKenneth J. Arrow47m
A clear, historical account of how Walrasian tâtonnement is modeled as a price-adjustment differential equation, proving global convergence under two explicit…
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On Algorithmic Game Theory IChristos Papadimitriou52m
A brisk history of algorithmic game theory traces pre-’95 links to TCS and Herbert Simon’s bounded rationality, then shifts to concrete complexity results…
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Scarf's Lemma and Applications IRakesh Vohra01h 01m
Scarf’s Lemma is stated as: every feasible polyhedron built from a nonnegative matrix has an dominant extreme point that “dominates every column,” and that…
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Near-Optimal Equilibria ITim Roughgarden01h 14m
Gives a concrete toolbox that proves worst-case equilibrium efficiency via a lambda–mu smoothness inequality, then uses simple algebra and edge- or bidder-wise…
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On Algorithmic Game Theory IIChristos Papadimitriou01h 10m
Survey of current problems: internet research concentrates on ad auctions, BGP and net neutrality, and cloud economics with no neat theoretical consensus; a…
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Scarf's Lemma and Applications IIRakesh Vohra55m
Outlines a constructive use of Scarf’s lemma on an LP for doctor–hospital matching with couples: variables x_dh and x_c,hh′, non‑negative A and positive b…
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Near-Optimal Equilibria IITim Roughgarden01h 11m
Proves a smoothness inequality showing a single-item first-price auction achieves lambda=1/2 (improvable to ~0.63), uses a composition theorem so composition…
Talk
Multi-Dimensional and Non-Linear Mechanism Design and Approximation IJason Hartline01h 07m
Claims a modular route from single-agent solutions to multi-agent auctions using a ex-ante reduction (solve best single-player mechanism for each…
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Learning in Games IDrew Fudenberg01h 09m
Argues that repeated play with simple belief updates — fictitious play — is analyzed by replacing discontinuous best responses with smooth ones and applying…
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Complexity and Algorithmic Game Theory IConstantinos Daskalakis01h 01m
Surveys computational status of equilibrium concepts and gives concrete results: two‑player zero‑sum games are solvable by linear program / ellipsoid, while…
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Multi-Dimensional and Non-Linear Mechanism Design and Approximation IIJason Hartline01h 10m
A reduction maximizes the sum of single-agent revenues subject to interim feasibility constraints (Border-style inequalities) and shows an ex ante relaxation…
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Learning in Games IIDrew Fudenberg01h 06m
Analyzes learning in extensive form games where players observe only terminal nodes and shows repeated play can converge to outcomes that are self‑confirming…
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Complexity and Algorithmic Game Theory IIConstantinos Daskalakis01h 10m
Second part of the tutorial presents concrete positive and negative results: deterministic mechanisms that make only value queries need exponentially many…
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