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How to build a 3D APL Game with raylibAPL

Talkat DYNA Fall 2025 · 2025-09-29..09-30· [creative-coding]
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Builds a 3D prototype called ArrayLab using raylibAPL, plus a 2D FlappyBird clone finished in ~6 hours. Implements a model loader, a box-based collision system and a physics engine rewritten four times to handle gravity, sliding and 1,000+ model slowdowns. Packages demos as Linux AppImage and Windows .exe, adds CI/TATA packaging, and fixes Unicode pointer and input-threading bugs; macOS runs only with HTML renderer disabled due to main-thread GPU constraints.

AI-written summary · about

  1. 0:00About Holden
  2. 2:10Testing raylibAPL by making a game
  3. 5:11What is raylibAPL?
  4. 8:20Building a 2D game: FlappyBird clone
  5. 10:28Building a 3D game: ArrayLab
  6. 15:42The game making process
  7. 16:29Loading assets
  8. 20:16Simulating physics
  9. 24:07Handling I/O
  10. 25:53Uses of raylibAPL
  11. 27:44Conclusion
  12. 29:15Questions
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