AndroidTV: Bigger screens, Bigger challenges
summary
Building for Android TV requires OEM-specific steps to enable developer mode (TCL, Sony, Samsung vary), using USB debugging or ADB over Wi‑Fi when available, and accepting D‑pad and voice input rather than touch. Use ExoPlayer and Leanback for media, design a 380x120 banner not a phone icon, watch storage limits (example: 11 GB), expect Unity ARM build issues, sideload via USB or OEM stores if Play fails, and avoid rooting because rooting bricks TV and voids support.
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chapters (10)
- 0:00Introduction to Android TV
- 2:43Developer options on TVs
- 7:19Debugging and building apps
- 9:27Handling input methods
- 11:55Building games for Android TV
- 13:21Distributing and publishing apps
- 16:58Alternatives to Google Play
- 21:11Installing apps via USB
- 22:37Android TV OS updates
- 24:01Resources and Q&A
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39mBring Optimised Experiences to the Big Screen
37mWhat’s on tonight? New developments in Android and Google TV
