~/talk

Growing a Language for Graphics

Talkat dotJS 2013 · on Monday, 2013-12-02· [creative-coding, javascript]
slides:none on file

Shows a working WebGL visualization of Obama’s “four more years” tweet and other projects that use WebGL plus 2D textures to map geolocated tweets, explaining the pipeline: buffer of XYZ points, GLSL vertex and fragment shaders that run on the GPU, triangle assembly and rasterization. Argues JavaScript needs extensible numeric/vector types and operator overloading, traces proposals from ES4 (2007) through proxies (2010), and notes after seven years there is still no consensus on value objects and operator overloading.

AI-written summary · about

  1. 0:00Start
  2. 3:18WebGL - Pipeline
  3. 4:03WebGL - API
  4. 5:51GLSL & JS Simple interpolation
  5. 9:59Generic Functions ES4 draft
  6. 10:27Generic Functions Dynamic Dispatch - How does it work? Java does not have dynamic dispatch in its method arguments
  7. 11:08Generic Functions Dynamic Dispatch - How does it work? But what happens with "instances"?
  8. 12:56Double Dispatch Same principle as Smalltalk
  9. 14:23Double Dispatch Problems on extensibility
  10. 15:21Value Types
  11. 15:40Value Proxies Proxies
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