~/talk

Multiplayer Game Dynamics

Talkat DevWorld 2026 · 2026-05-07..05-08· [creative-coding, frontend-architecture]
links:none on file
slides:none on file

CrossPlay is a standalone New York Times' multiplayer app with a 15 by 15 board, seven tiles drawn from a 100‑tile bag, and three bot difficulties; on‑device AI uses a directed acyclic word graph built from the Oxford English Dictionary and NASPA lists to search plays, while postgame analysis comes from a crossbot that simulates candidate lines. Networking runs over server-sent events through Fastly fanout with recovery, matchmaking uses Elo plus activity heuristics, and chat moderation scores messages against 18 reason codes.

AI-written summary · about

  1. 0:00NYT games introduction
  2. 1:08Speaker and game dev
  3. 4:43Why NYT built Crossplay
  4. 6:51Crossplay standalone app
  5. 7:11Core mechanics of Crossplay
  6. 8:36Board mechanics and UI
  7. 10:20Tile data and animation
  8. 12:25Distributed comms with SSE
  9. 14:10Post-game results and learning
  10. 15:15On-device AI difficulty
  11. 16:59Directed acyclic word graph
  12. 18:21Cross bot for analysis
  13. 19:24How Cross bot evaluates
  14. 20:25Learning tools and profiles
  15. 21:27Social features and chat
  16. 22:30Matchmaking with Elo
  17. 23:11Real-time chat system
  18. 24:40Automated content moderation
  19. 25:45Bans and enforcement
  20. 26:06Future of social play
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