~/talk

Dos and don'ts in producing a VR live stream

Talkat Demuxed 2021 · 2021-10-05..10-07· [web-platform, webxr]
links:none on file
slides:none on file

Evolution launches a live VR game and the lessons are concrete: avoid fast-moving real-world objects, ensure strong lighting and clean chroma key, and test on actual headsets. Use Sigma fp with fisheye for monoscopic capture, favor 4K monoscopic → 860x920 per eye and 180° over 360°, encode with H.264 if using RTMP, and try bitrates around 15–25 Mbps with a 50 fps minimum. Apply denoising, plan camera placement, and verify comfort to avoid motion sickness.

AI-written summary · about

  1. 0:00Intro
  2. 0:34Evolution
  3. 0:58Prepare the scene
  4. 2:26Camera
  5. 2:40Stereoscopic
  6. 3:12Monoscopic
  7. 3:46180 vs. 360
  8. 4:38What resolution?
  9. 6:19Encoding
  10. 7:43Testing
  11. 8:46Final word
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