~/conference

Demuxed 2021

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It's time to WHIP WebRTC into shapeRyan Jespersen12m
WHIP claims to fix WebRTC ingest by standardizing signalling so broadcasters get a one‑way, production‑grade sender path that is simple to implement and…
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Live Video AMAs in 30 DaysJanet Kim10m
Built a live AMA pipeline that supports thousands of viewers by combining Twilio for realtime rooms, Ant Media initially for HLS, then FFmpeg-based encoding…
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Dos and don'ts in producing a VR live streamBehnam Kakavand09m
Evolution launches a live VR game and the lessons are concrete: avoid fast-moving real-world objects, ensure strong lighting and clean chroma key, and test on…
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OCFMatthew Donato21m
Original Camera Files are treated as raw sensor negatives and Netflix describes a working system that ingests, inspects and serves only needed frames using…
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Txt2Vid: Ultra-Low Bitrate Compression of Talking-Head Videos via TextPulkit Tandon11m
Claim: webcam talking‑head AV is compressed to text and reconstructed with similar QoE at 100–1000× compression (about ~100 bps) based on a subjective study…
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Using The Power of Edge Compute To Enhance Streaming DeliveryRobert Labonte15m
Edge code converts existing HLS on the fly—convert MPEG-TS HLS to fMP4—and adds Roku JPEG trick‑play without remuxing the whole library, working for both VOD…
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Distributed Request Tracing for the Streaming Video EcosystemJosh Evans20m
Project builds a working POC that extracts trace context from players and CDN logs, stitches them into request-scoped traces and feeds Zipkin for root-cause…
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Measuring the live video latency at scaleYurong Jiang10m
A latency measurement framework for Linkedin Live measures per-stream latency nearline at scale and reports four components: ingestion-to-storage, origin…
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The browser as a video rendering engine: Deep dive into time managementJacques Blom20m
Claims a deterministic time API with a single source of truth that derives all UI and side effects from two values (play-start timestamp and play offset)…
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HDR doesn't have to be hardSteve Robertson16m
Claim: HDR is overpowered for storytelling and that 10 stops (1000:1) is the practical instantaneous range viewers use, not the trillion‑to‑one theoretical…
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Low-Latency Video over QUICLuke Curley16m
Twitch/IVS builds a replacement distribution protocol called Warp that maps video to QUIC (RFC 9000) using the browser-facing Web Transport or HTTP/3 paths. It…
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You Deserve Low-Latency Sports and We Serve It via Content-Aware PlaybackAli C. Begen23m
Claims a concrete wins: a content‑aware playback speed controller called CAPSC is implemented in dash.js, uses per‑segment event density metadata (in‑band or…
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Open Caching: CDNI Metadata Model ExtensionsGlenn Goldstein11m
The SVA produces a three‑part specification that extends RFC8006 with concrete metadata fields and a simple publish API and an advanced life‑cycle API for…
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The mostly definitive history of Smell-O-VisionPhil Cluff14m
A concise, evidence-first run down: claims a practical standard proposal EXT-X-SMELL and shows a working prototype called the Smellmaster 5000 built from two…
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How we accelerated Live 2 VOD delivery from 15 minutes to under a minuteLoke Dupont18m
Replaces an old Live 2 VOD pipeline by inserting SCTE-104 to SCTE-35 markers inside Marina playout SDI, encoding with Elemental Live to HLS, sending manifests…
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What's your glitch?: An ode to datamoshingVanessa Pyne11m
Explains that datamoshing works by manipulating compressed frames not by vague aesthetics and shows concrete steps and tools: render uncompressed YUV in…
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What's new in HLSZac Shenker21m
Content Steering is now a speced flow (v1.2b1) using an EXT-X-Content-Steering tag that points to a steering server and a pathway ID; the steering manifest…
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Improving Streaming Experience with Bayesian Optimization, from AB to...Guillaume du Pontavice16m
Netflix claims that Bayesian optimization plugged into its A/B experimentation framework finds optimal ABR settings across play delay quality and rebuffer…
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Pseudo HDR - Enabling HDR Experience For SDR Video Streaming to Ordinary DevicesZoe Liu12m
Claims a preprocess that applies CL-AHE in YUV with region-based weighting and skin detection, adds temporal smoothing and debanding, and runs real-time as…
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Content Classification for Live StreamsEric Tang12m
A scene-classification filter runs on the GPU using ffmpeg TensorFlow backend and a MobileNetV2 model trained on ~80,000 frames, optimized to 224×224 input…
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Holographic video callingNitin Garg12m
Claims that realistic 3D calls need lots more than a 2D stream — experiments using Kinect textures show H264 depth artifacts with floating points and black…
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Rip your player's face offSteve Heffernan12m
Argues for ripping a monolithic player into a separable UI and media element, showing concrete demos: Web Components + ES6 expose a video-tag‑compatible API, a…
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The dashboard won’t load! Tales from a Super Bowl WarZoomSean McCarthy17m
A real-time observability platform called Visor ingests raw CDN and origin logs, uses a replay tool Dirt to simulate load (18 million concurrents in two…
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A Pirate's Tale: Building a client-side anti-piracy solution in a weekNicolas Levy17m
Built in five days using AWS MediaLive S3 CloudFront with VideoJS and Common Encryption the team deploys a client-side system that uses ClearKey, a VideoJS…
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Origins of many strange things in videoYuriy Reznik14m
A rapid checklist of concrete origins and whether they hold up: interlace 1880 patent explains fields as a bandwidth hack that worked for analog broadcasts…
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Lightning Talks51m
A fast roundup of concrete outcomes: a DASH‑HLS interoperability draft and a working group that converts between manifests; a space‑streaming stack using DTN…
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Accessibility & Media PlayersChristian James Pillsbury20m
Claim: making browser media players accessible is tractable by focusing on concrete controls not content. Steps: enforce solid keyboard navigation (navigation…
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30,000 fps nginx - To Russia with LoveTracey Jaquith22m
An initial mod_h264_streaming patch (2013) speeds frames before the desired seek by clamping durations in STTS so inter‑key frames run at 30,000 fps, adding 58…
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Updates on the FFmpeg and Free software communityJean-Baptiste Kempf16m
Summary lists concrete outcomes: FFmpeg 5.0 introduces breaking API changes across ~90 long‑standing structures, a unified codec API, buffer callbacks and…
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Puppeteer + canvas + WebCodecs to replaceCollin Miller19m
Claims a practical replacement for duplicate compositor work by running the editor inside a browser pipeline using Puppeteer + MP4Box.js + WebCodecs + canvas +…
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