Time Machine: Reconstructing perceptually, during playback, detail lost in encoding
summary
Claims real-time perceptual reconstruction of high-frequency detail lost to lossy codecs by running a stack of GPU filters and a lightweight ML model during playback, upscaling lower-resolution streams and reintroducing grain and contrast to remove banding. Implements WebGL filters that estimate missing spectrum per-frame, reports measurable gains like VMAF +4–5 points on 720p→1080p examples and subjective improvement, and includes a working WebGL demo; performance is feasible on desktop but needs tuning for mobile and cannot recover severely truncated bitstreams.
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chapters (4)
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