~/talk

3D Graphics for Dummies

Talkat CppCon 2021 · on Wednesday, 2021-10-27· at 16:45· B) Summit 8/9, online· [creative-coding]
links:none on file
slides:none on file

A hand-rolled C++ matrix library and software rasterizer demonstrates the actual pipeline: 4x4 transforms, vertex pooling, depth buffer, scanline rasterization and texture mapping. The demo runs single‑threaded 28 FPS ~91M pixels/s on a laptop, uses floats not doubles, and deliberately avoids GPU and off‑the‑shelf engines (no GPU or external libs). It exposes a measurable artifact — a perspective interpolation bug (wobble/stretch) — shows how matrices combine, and proves the renderer works end‑to‑end.

AI-written summary · about

  1. 0:00Start
  2. 4:17Teapot
  3. 8:20World Space
  4. 10:00Points and Vectors
  5. 12:26Normalizing
  6. 13:07Matrix Operations
  7. 13:18Mesh Operations
  8. 14:06Matrix
  9. 15:46Mesh
  10. 16:41Global Operators
  11. 17:38Meshes
  12. 19:53Field of View
  13. 20:12Screen Transform
  14. 20:49Matrix Multiply
  15. 21:49Translation
  16. 22:00Rotation
  17. 22:39Transformation Pipeline
  18. 23:50World Matrix
  19. 25:08Multiply Math Order
  20. 26:00View Matrix
  21. 27:29Creating the View Matrix
  22. 29:18Image Depth Buffer
  23. 30:53Shadows
  24. 32:51Rasterization
  25. 45:39Depth Buffer
  26. 47:54Which Graphics Engine Am I Using To Render to the Screen
  27. 50:16Camera Position and Perspective
  28. 52:16Optimizations of Smoothing Out the Rotation
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