UX and Board Games
summary
Examines how user experience (UX) principles apply to board games like Mansions of Madness, Mechs vs Minions, Dice Forge, Smallworld, Star Wars Rebellion and Gloomhaven. Discusses problems that affect player experience before gameplay begins and proposes ways to improve setup, rules clarity, component design and onboarding to enhance the overall board-game UX.
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