UX de guerrilla: manual de supervivencia para devs
summary
Claims that good UX is a cross‑team responsibility backed by ~20 years of practice, with concrete methods: discovery → exploration → testing → listening, personas like "Paco Caldito" posted in dev areas, and card sorting (used to organise pasta in an Italian supermarket). Recommends prototypes and guerrilla research, cites Hick’s and Fitts’ laws, Gestalt, cognitive biases, and accessibility checks; reports that testing often forces rollbacks when users don’t follow expected flows (bank transfer example) and that measurable research beats “I like it.”
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chapters (9)
- 0:00Introduction
- 2:28What is UX
- 8:33UX research phases
- 13:11Interaction design and empathy
- 16:24Cognitive biases and design
- 20:01Visual design and accessibility
- 23:51Empathy in design
- 25:16Future of UX design
- 27:01Design-dev collaboration
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