~/talk

Artisanal Rendering: Make Your Own Computer Art!

Talkat Colorado Gold Rust 2019 · 2019-09-20..09-21· [creative-coding, rust]
links:none on file
slides:none on file

Rust code produces images from a pixel buffer using a reusable pixel-canvas crate and examples include geometric patterns, a ray‑marched terrain and an interactive Julia fractal. Ray marching uses a simple backstep refine to remove banding, normals come from a sampled gradient, and soft shadows use multiple shadow rays. Performance: naive fractal renders ~500 ms; adding per‑row threads drops it to ~200 ms; SIMD (packing complex numbers into lanes) yields ~4× speedup; threads+SIMD reach about 10× faster overall. SIMD-packed complex lanes

AI-written summary · about

  1. 0:00Introduction and background
  2. 1:31Basics of pixel art
  3. 4:50Gathering and scattering techniques
  4. 8:02Ray marching fundamentals
  5. 11:53Adding lighting and details
  6. 14:32Performance challenges
  7. 15:34Fractals and Julia sets
  8. 18:00Optimizing with threads
  9. 19:15SIMD for faster rendering
  10. 22:26Combining optimizations
  11. 23:07Takeaways and next steps
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