code.talks 2024
2024-09-19..2024-09-20
Hamburg, Germany
[code.talks 2014, code.talks 2015, code.talks 2016, code.talks 2017, code.talks 2019, code.talks 2022, code.talks 2023, code.talks 2024]
| title | author | length |
|---|---|---|
| Rolling out Service Levels across a large org | Alex Ewerlöf | 17m |
A practical how-to for rolling SLI/SLOs across 110 teams using a 4-step adoption model: intro, per-team workshop, written contract, realtime dashboards and… | ||
| Achieving Weekly Releases: A Technical Deep Dive into Our Development Process | Mihri Minaz | 23m |
Small six‑to‑seven person team ships 15 releases in 24 weeks by funneling feedback from Slack (700+ community), email, a public feature request page and UI… | ||
| Designing for data privacy | Christoph Hartmann | 18m |
Company migrates scattered PII into a single auditable vault using tokenization with Piano and an abstraction layer, replacing phone-number-as-ID and removing… | ||
| From Chaos to Calm: Vulnerability Management for a Dynamic, Sprawling Technology Estate | Nazneen Rupawalla, Felix Hammerl | 33m |
A vulnerability program replaces blind CVE counts with prioritized attack paths, automated enrichment and ownership assignment, and offensive probing that… | ||
| Journey to Fullstack Mobile Game Development in Rust | Stephan Dilly | 24m |
Five-year adoption story: Rust starts as a shared library called via C FFI from a Unity C# frontend and Go backend, evolves into a pure Rust backend (Warp)… | ||
| Breaking Boundaries: A Journey Through Console Hacking History | Emanuel Schleussinger | 41m |
Chronicles hardware-first hacks from 1980s floppy weak-bits and copy carts through 1990s CD-era swap tricks, showing concrete methods: printed ROMs to… | ||
| Why HTMX is crushing React, Vue & Svelte | Benedikt Stemmildt | 39m |
Claims that HTMX removes JSON APIs, virtual DOM and extra deployments and shows a working e‑commerce demo built with Kotlin + Spring Boot and plain Tailwind… | ||
| Most of the Time It Works Every Time: The Mindset Behind Using Probabilistic Data Structures | Wolfram Wingerath | 45m |
Shows that skip lists use a 50/50 coin flip to promote nodes so searches run in O(log n) with high probability while using about 2n pointers of space; lowering… | ||
| Escaping the Build Trap | Melissa Perri | 39m |
Argues that teams fall into a “build trap” by shipping features without validating value and shows a repeatable fix: start with a strategy, run user research… | ||
| Security Kaizen for developers | Dr. Melanie Rieback | 43m |
Argues that moving security into dev teams works: Radically Open Security runs a 100% online Rocket.Chat office with ~50 staff worldwide, invites customers and… | ||
| What AI Can, Can’t, and Shouldn’t Do for Games | John Romero | 51m |
GDC survey shows nearly half of studios report using generative tools like GitHub Copilot, ChatGPT and Adobe generative fill, with 31% of developers using them… | ||
| Becoming an AI engineering company | Malte Ubl | 46m |
Vercel describes a concrete path: wrap large models with retrieval-augmented generation using your proprietary search, automate checks with evals as unit… | ||
| Aftermovie: The Greatest 2-Day Tech Conference in Germany | 02m | |
Two-day highlights reel shows a 3,000-person gathering at CCH Hamburg with 3,000 attendees, 100 talks across 14 subject areas and 130 speakers covering cyber… | ||
| nothing matches | ||