~/talk

Live-Coding Maze Generation Algorithms

TalkinFrenchat BDX I/O 2025 · on Friday, 2025-11-07· [game-development]
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Live coding and visual demonstrations of maze-generation algorithms, covering depth-first search (recursive backtracker) and randomized Kruskal and Prim variants. The session explains core principles, compares visual outcomes and trade-offs between common algorithms, and walks step-by-step through implementations so attendees can build solvable procedural mazes themselves.

AI-written summary · about

  1. 0:00Introduction
  2. 3:39Grid cell model in Ruby
  3. 9:23Binary tree algorithm
  4. 10:07Sidewinder algorithm
  5. 21:17Generated maze stats
  6. 24:59Dijkstra distance in maze
  7. 35:43Aldous-Broder algorithm
  8. 46:14Uniformity complexity
  9. 47:18Conclusion and resources
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