~/talk

Uncapping Accessibility in Soda

Talkat axe-con 2023 · 2023-03-15..03-16· [accessibility, game-development]
name:WAG - ASL
links:none on file
links:none on file
slides:none on file

A 40,000-player survey and follow-up user tests find 38% of players self-identify with a disability and the top barriers are small/low-contrast text, imprecise touch input, concealed colors, and flashing particles. The team runs craft-day builds and legal-screened playtests, ships an accessibility menu with a grayscale grid texture and a remove flashing particles toggle, prototypes a hold-to-release precision input, and measures impact: initial A/B rollout shows a 1.21–2.15% uplift in gross bookings; 1.5% of DAUs open the menu, 2.5% use grayscale.

AI-written summary · about

  1. 0:00Introduction and project overview
  2. 1:02Initial accessibility survey
  3. 3:33Analyzing player barriers
  4. 8:26Identifying key pain points
  5. 13:32Player behavior and motivation
  6. 15:48Prioritization and ideation
  7. 18:32Implementing features
  8. 24:55User testing and validation
  9. 29:59Testing, feedback, and results
  10. 32:41Full rollout and conclusions
  11. 34:30Q&A and closing thoughts
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