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Android Graphics

Talkat Android Dev Summit 2022 · 2022-10-24..11-14· [android]
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Demonstrates concrete APIs and results: Android adds a Jetpack low-latency path and hardware-buffer front-buffered rendering for stylus drawing to cut input-to-pixel lag, Android 12 ships a View-level RenderEffect for easy blurs, and Android 13 exposes AGSL/RuntimeShader so custom pixel shaders run per-pixel inside Skia. Recommends SurfaceView for HDR/DRM and games, shows a working demo that box-blurs 25 surrounding pixels for a frosted label and composes a white gradient on top.

AI-written summary · about

  1. 0:00Introduction
  2. 0:30Low Latency Graphics
  3. 5:50Surface View Texture View
  4. 7:30Pixel Shaders
  5. 11:48Shader Demo
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