~/talk

Low-Overhead Fault Tolerance in Two Dimensions

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Constructs a 2D fault-tolerance scheme that uses only nearest-neighbor 2D gates to simulate long-range LDPC check circuits via graph edge coloring and permutation routing, pays a polylogarithmic depth and space overhead, and recovers an exponential logical error suppression with a threshold under locally decaying noise. Uses polylog-sized surface-code blocks to make per-cycle noise constant, routes with Knuth sorting and Abenstein‑Baumslag style product routing, and outlines bootstrapping to beat the polylogarithmic overhead.

AI-written summary · about

  1. 0:00Introduction
  2. 0:58LDPC Code
  3. 2:18Locality is a Curse
  4. 4:39Main Result
  5. 7:03Comparison
  6. 8:26Geometrical Locality
  7. 15:28Permutation Routing
  8. 19:06Surface Codes
  9. 27:41questions
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