Low-Overhead Fault Tolerance in Two Dimensions
summary
Constructs a 2D fault-tolerance scheme that uses only nearest-neighbor 2D gates to simulate long-range LDPC check circuits via graph edge coloring and permutation routing, pays a polylogarithmic depth and space overhead, and recovers an exponential logical error suppression with a threshold under locally decaying noise. Uses polylog-sized surface-code blocks to make per-cycle noise constant, routes with Knuth sorting and Abenstein‑Baumslag style product routing, and outlines bootstrapping to beat the polylogarithmic overhead.
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chapters (9)
- 0:00Introduction
- 0:58LDPC Code
- 2:18Locality is a Curse
- 4:39Main Result
- 7:03Comparison
- 8:26Geometrical Locality
- 15:28Permutation Routing
- 19:06Surface Codes
- 27:41questions
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