~/talk

Using web technologies in desktop applications

TalkinPolishat 4Developers 2015 · on Monday, 2015-04-20· [web-platform]
name:P. Marzec
links:none on file
slides:none on file

GOG rebuilt its desktop client as a Chromium-embedded HTML/CSS/JS UI with a thin native host, using the Chromium Embedded Framework plus REST APIs and token-based microservices to share identity and split a monolith into auth services (aut / logi / józef). The Galaxy SDK provides an in‑game overlay, matchmaking, peer‑to‑peer multiplayer with global proxy fallbacks, and automatic game updates; the stack targets Windows/Mac/Linux, serves ~2.7M monthly users and ~1,000 titles, and is deployed in production.

AI-written summary · about

  1. 0:00Wprowadzenie i kontekst projektu
  2. 1:23Przegląd architektury Galaxy
  3. 5:57Problemy z monolitycznym backendiem
  4. 8:21System autoryzacji użytkowników
  5. 12:14Integracja tożsamości między aplikacjami
  6. 14:23Ujednolicenie interfejsu użytkownika
  7. 17:14Komunikacja między interfejsem a aplikacją
  8. 20:04Wybór technologii i cross-platform
  9. 23:17Podsumowanie i efekty końcowe
  10. 26:52Multiplayer i matchmaking w SDK
  11. 28:16Podsumowanie i pytania
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